I’m not content with only 2-3x speedups: nowadays in order for this agentic code to be meaningful and not just another repo on GitHub, it has to be the fastest implementation possible. In a moment of sarcastic curiosity, I tried to see if Codex and Opus had different approaches to optimizing Rust code by chaining them:
Eventually my research led me to .NET Native AOT. Normally C# gets compiled into an intermediate language that only gets compiled down to platform-native code on-demand via the common language runtime. However, through Native AOT, a C# project can be directly compiled into platform-native code. This seems promising, but there’s a major problem. Native AOT is only officially supported on Windows and Linux. We also need to ship on Xbox and PS5.
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